Showing posts with label digital storytelling. Show all posts
Showing posts with label digital storytelling. Show all posts

Monday, January 9, 2012

uTales - E-books for Kids

uTales is an online tool for kids to make and sell their own digital picture books. Students can add their own text and images as well as sound effects and animations to create the pages of their story. Completed e-books can be viewed on a laptop as well as viewed on an iPad or iPhone with the free uTales app. The finished interactive e-book looks and flips like a real book. After the book is completed, the creator sets the price of their book and they can keep their profit or donate it to Pencils for Promise, an organization that builds schools in developing countries. uTales includes an extensive library of books from authors all over the world. The stories in the library are approved before they are added so they are age-appropriate and the highest quality.

uTales in the classroom: uTales is a great tool to allow students to create their own digital stories. Picture books can be created on a variety of subjects and content areas. With the ability to add collaborators, children can work collaboratively on their stories. Students can share their stories with other students around the world. Extending the assignment beyond the classroom, a class can create stories to raise money to support education in developing countries.

Tuesday, January 3, 2012

Timekiwi - Timeline Creation Tool

Timekiwi is an online tool for creating timelines or kiwis. Timekiwi creates a timeline of the user's tweets, photos and blogs. Timekiwi currently supports Facebook, Twitter, Tumblr, Foursquare, Instagram and Flickr. Users can control how much they want to share by hiding the items they wish to keep private. Timekiwi allows a user to tell a story through their social media. Kiwis can serve as a narrative of one's learning and aids reflection in professional development. Timekiwi is similar to the new Facebook timeline but it extends beyond Facebook to include one's other interests as well as photography.



Timekiwi in the classroom: Timekiwi would serve well in a classroom to chart a class' activity over the course of a school year. Classes with Facebook pages, Flickr accounts and their own blog can create their own timeline. Timelines can be shared with parents so they get a clearer picture of what is happening in their child's classroom. Having students select what they will share on the timeline opens an opportunity to discuss responsibility in using social media and creating an online identity.

Here is the timeline I created using Timekiwi

Friday, December 16, 2011

iPad App Reviews

Image by Photo Giddy

My Digital Media Production and Storytelling class reviewed a series of iPad apps for iEAR that can be used in the classroom. Here are the great apps we found:

StoryBuddy - http://bit.ly/uV6xTO
Coach's Eye - http://bit.ly/rpOmr7
Blurb Mobile - http://bit.ly/s6R5kK
Story Wheel - http://bit.ly/vAjQcD
Flat Stanley - http://bit.ly/v1L9qn
Time-Lapse - http://bit.ly/v01Va5
Dragon Dictation - http://bit.ly/ugl0me
Where's Mommy? - http://goo.gl/JeGsE
Storyrobe - http://goo.gl/BhsfO
Cartoon Studio - http://bit.ly/tmB2k3
Story Lines - http://bit.ly/tnn5Dc
Fitness HD - http://bit.ly/tZ0ScC
Postcard - http://bit.ly/rADfTu
FRS Story Starters - http://bit.ly/sm0Ntd

Thursday, December 15, 2011

My First Day of School

This is lesson is a digital storytelling lesson for a first-grade class. For the assignment, students will create a digital story about their first day of school. As part of their pre-planning, the students will create story tables. They will draw several pictures and write the sentences that they want to put with their project. Prompts will be provided to the students to help their writing. For example: "Before school I felt...", "I thought my teacher would be..." The students will have two options when creating their story: they could narrate their story or they can type it. The students will use the online software ZooBurst to create their story. The goal of this project is to provide students with an opportunity to articulate their feelings about starting school and, hopefully, find common ground with their classmates. The student's final products will be shared with the class.


The model project for this lesson was created with help of elementary school students. At first, I was concerned that they would have trouble navigating the website but they quickly learned how to move objects around the page and add pages to create the book. Through the drawing tool, students are able to draw their own images; however, the students became very frustrated using the tool with the mouse. To implement this lesson in the future, I would have the students draw pictures beforehand or allow them to upload hand-drawn images. Creating the model lesson was manageable with two students but an aid would be needed to do a project of this size with an entire class. 

State Standards
This lesson meets the following Pennsylvania First Grade Standards:
AL 2 Demonstrate engagement and persistence
1 - Show persistence in ability to complete a variety of tasks, activities, projects and experiences
9.1 Production, Performance and Exhibition of Dance, Music, Theatre & Visual Arts
L -  Recognize color, shape, line, texture, size/relationship (proportion/ scale) and 
pattern (repetition) in visual art
PS 1 Develop Self-Concept
A - Is aware of self and one’s own preferences, strengths and challenges
C - Know and state independent thoughts and feelings
1.8 Research
A - Use a systematic process for the collection, processing and presentation of information
3.7 Technological devices
D - Use basic computer software
1.5 -Quality of Writing
-Progress through the stages of the writing process (e.g., prewriting, drafting, revising,
editing and publishing)
-Write clear and coherent sentences and 
paragraphs that develop a central idea

ISTE Standards
This lesson meets the following NETS∙S:
1b - Students create original works as a means of personal or group expression
2b - Students locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
2c - Students evaluate and select information sources and digital tools based on the appropriateness to specific tasks
5b - Students exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity
6b - Students select and use applications effectively and productively

Rubric:
The following rubric will be used to asses student work:



Here is a model story for this project


References:
This story is based on a true story by Alexander Johnson
Pictures were drawn by 8-year-olds Alexander Johnson & Danielle Whitley
This digital story was made with ZooBurst
NETS∙S were provided by ISTE
State Standards provided by PA Keys

Thursday, November 17, 2011

Natural Ability of Storytelling

Image by Gracieli Lisboa
Earlier this week, I had a conversation with one of my undergraduate students about media production (a little background: he worked in LA in film production). He said something I thought was really profound: that we all have a natural ability for visual storytelling. He said that we are capable of seeing a group of images and telling that they make a story. That we can all see moments and the natural story it creates. While I agree with that I think it's easier said than done. I can see a moment and see a story revolve around it but it can be hard to take tools, technological or not, and bring that moment to life or capture it in a photograph, an animation or video. I think that's part of the reason I don't delve into photography as much as I would like. Seeing a story and creating a story, breathing life into an idea and making it something that people can connect to, are two skills that I'm finding myself trying to merge because you can't have one without the other.

Monday, November 7, 2011

ZooBurst - 3D Pop-up Books

ZooBurst is an online tool where students can create their own 3D pop-up books. A user can control the look and feel of their book such as page color and background color. Objects can be moved, re-sized and rotated using a mouse. Sound effects, animation and voice recording can be added to each page of the story. Characters can be made clickable so readers can learn more about them or read their dialogue. Pages of the book turn like pages in a real book. By printing a symbol, the user can view and flip through their book using their webcam. Books can be shared with a link or embedded on a website.


Classroom uses for ZooBurst: Teachers can create books for their class and narrate them or have their students create their own stories based on what they see. Students will love creating their own pop-up books individually or collaboratively. ZooBurst gives students a chance to practice storytelling with digital media and using augmented reality. Students will also be content creators as they can contribute their stories to and share them on the online gallery for online discussion.

Here is a sample book I made:

Tuesday, November 1, 2011

Door Scene: Take 2

Last week my Digital Media Production and Storytelling class returned to the door scene that we had filmed the week before. Instead of filming off the cuff, we spent the week individually storyboarding the scenes we wanted to shoot and shared them with our group (my group members were kind enough not to laugh at my terrible drawings). Excited to reshoot our door scene, we were surprised to find out there was a twist: we were going to be switching storyboards with another group and shooting their scene. It was interesting to see a scene from another group's perspective and the direction they planned to take the project. We were not allowed to make any alterations and we had to shoot exactly what we saw on the paper. The challenge that my group had was knowing specifically what to shoot and how to shoot it. In the end, I think we created an excellent video that was better than our first one.

Image by dsevilla
The experience of shooting that scene taught me the importance of storyboarding. Storyboards need to be clear and specific enough that someone else could take it and see the same vision that I had in my head. What was also great about having a storyboard is that it gave our group direction when filming because we could shoot one scene at a time and we weren't confused about what to shoot next. I originally struggled with pre-production planning but I am starting to see its value more and more. The main reason I had so much trouble with pre-planning was because I thought that it robbed stories of its creativity and emotional drive out of a story. But I'm learning that that's not necessarily the case. Storyboarding can ensure that the elements that create that emotional pull in a story are included. The process of making one can make you think about what angles, sounds and movement would convey the most meaning. It forces you to take the emotions and power of the story and make it concrete so you can make it real to your audience. Most importantly, pre-planning makes sure that you never lose sight of the story you're planning because you can see it in black and white.

Sunday, October 23, 2011

Walking Through the Door

This week my Digital Media Production and Storytelling class had to shoot a door scene in groups of three with very specific parameters, one of them included NO video editing. At first I thought this would be a roadblock but it actually made our video better. The readings we have done for this class so far stresses the importance of focusing on the story in digital storytelling and without the "extras" my group was able to focus on the story itself. We focused on how to convey emotion through facial expressions, movements and dialogue. We were much more focused on precise recording because we couldn't go back and clip scenes or rearrange them. This project was an exercise in telling a very specific story, which is what students can be asked to do in an assignment. The success of the story rests in the storyteller's ability to "stick to the script" and tell the story as the assignment requires. On the technical side, shooting with the iPad, compared to a camera, was a little difficult because it is big and cumbersome and lacked the option to zoom in and out of a shot. With the option to zoom, the iPad might be a better choice for filming but for this assignment, the iPad's use was limiting.


While working on our video, I became worried about spending too much time on planning and not being able to film in the allotted time. Reflecting afterwards made me realize my difficulty with digital story planning. I think I have trouble with the planning stages because in real life when I tell a story, I don't plan it, I just tell it so I feel as though digital storytelling should be the same way. I value stories for its emotional aspects but there are practical elements that go with it that I need to remember. Our assignment this week is to map out our story and come back and film it again. My hope is that putting the exact scenes on paper will clarify our vision for the video and make it even better than our first one. What am I taking away from this experience? Planning beforehand is valuable because it makes shooting easier and more efficient.

Thursday, September 29, 2011

Photo Story 3 for Windows

I recently discovered Photo Story 3 for Windows. Photo Story 3 is a desktop application that allows you to create stories with your digital photos.

In Photo Story you can:
  • Import, edit and arrange photos
  • Add text to your photos
  • Time photos and add transitions
  • Narrate your slideshow
  • Add music from your computer or create your own




Photo Story 3 in the Classroom: Photo Story 3 is a quality tool for digital storytelling. Creative students will love being able to edit photos and create their own music. Narrating a story will give younger students and ELL students practice speaking. Tools like this are great for teaching students about constructing stories that have a beginning, a middle and a end. Teachers can create a story and use it to facilitate discussion or have students create their own individually or collaboratively.  

Here is a sample story I made:

Sunday, September 25, 2011

Reflecting on Digital Storytelling in the Classroom

My Digital Media Production and Digital Storytelling class is currently reading Digital Storytelling in the Classroom by Jason Ohler. This book has given me such a new appreciation for the power of stories. Stories are so powerful and hold so much of who we are inside of them; perhaps that's why I've always been so drawn to them. I want my students view their stories as valuable; to me, their peers, to their community and to themselves. The reading I've done so far makes me feel as though my previous attempts at storytelling have been so lazy, "shooting from the hip" as Ohler puts it. I will admit it: I am not a fan of storyboarding; it is really time-consuming. So when I get the chance, I skip right to the production aspect of storytelling but now I'm realizing what a mistake that is because I run the risk of losing my story and not accomplishing what I set out to. How much better could a story be shaped if I sat and asked myself "Where am I going and what steps do I need to take to get there?"

The section on music hit me hard because over-reliance on it allows someone else to take over your story so then you're basically telling their story and not your own.  There are so many elements to consider in telling a digital story and I can see why some people take the "easy" way out and allow media tools to carry the story. The idea of applying critical thinking to digital storytelling doesn't sit well with me. I think that stories should be works of art and beauty and I'm not comfortable with the idea of them being dissected. Will it lose its power and its beauty by doing so? My class hasn't had a chance to discuss this yet but I'm eager to see what my classmates have to say about it. Maybe I'm missing something or they could shed light on this topic.

Sunday, September 11, 2011

Digital Story Reflection

I reflected on the story My Life in Toronto by Ambar Sabah from the Center for Digital Storytelling.

What was your overall impression of what you saw?
My overall impression of this story was that it was a creative way to tell a story about finding a place to call home. Instead of using images or people or herself to set the stage for her story, I like that Ambar chose fish instead. Because the subject of the story was migration and community, it had the potential to be trite but the creative use of color breathed new life into it. The imagery of this story was meaningful and powerful.

How could it be used in education?
A story like this one would be excellent for teaching students about identity, migration and culture. It could serve as a conversation starter about student's own experiences about making friends, building a community and their experiences in a new place. That discussion could also build empathy among students in the classroom.

How would you assess what you just saw?
I would assess this story on its use of imagery and metaphor and the deeper meaning they brought to the story. The movement of the yellow fish created the speed for the story beginning with a faster speed to mirror the crowding and chaos of her life in Pakistan and still images to show stability once she began to build a life. This story was a very personal tale for the author told through the first person instead of a detached piece. The strength of the story comes from Ambar's ability to tell her own story. The lack of music in this story allows the audience to focus on the images and narration instead of being emotionally swayed by the music. Ambar's story is relatable because it is based on a common human experience.

Wednesday, September 7, 2011

Resources for Digital Storytelling

For teachers interested in incorporating digital storytelling into their curriculum, there are free and cheap tools you can use. Here are a few that I really like:



GoAnimate - website to create animated videos


Scribblitt - website that allows students to write and publish their own books


Storykit (Free) - application for creating electronic storybooks


Storyrobe- ($0.99) application for creating digital stories using movies and images


iMovie - Desktop and mobile device application ($4.99) for making film


Story Wheel (Free) - Create a story by choosing images, choosing characters and recording narrative


Puppet Pals (Free) - iPad app to create animated movies


Little Bird Tales - website for younger students to create their own digital stories



Voice Thread (Free & paid) - web-based tool for narrating still images and creating collaborative stories


Whatever tool you use, always remember that the story comes first and digital tools come second.

Wednesday, August 31, 2011

Starting the Semester with 20%

The official start to my Fall semester began with my ed tech class Digital Media Production and Storytelling. This class is about using digital tools to amplify storytelling. Following Google's example, our class will devote 20% of our time to working on our own educational technology projects. I was excited to hear this; however, some of my classmates did not share my excitement. I can understand why: such a project can be a little scary because you're finding yourself pushed to actually do something with a project or idea that was originally just whirling around in your head. On the other hand, it can cause panic if you can't think of a project to work on straight out of the gate. I wonder if Google employees feel the same way or if they jump at the chance to invest company resources into their own passions. I'm looking forward to working on this side project because it's going to give me a chance to make ideas come to life and isn't that what teachers are supposed to be doing anyway?

Thursday, August 4, 2011

Scoop.it - A Great Tool for Curating

After attending an amazing presentation at ISTE, I have been really fascinated by digital curation. What is digital curation? According to Wikipedia, it is "the process of establishing and developing long term repositories of digital assets for current and future reference by researchers, scientists, historians, and scholars." Of all the tools I learned about for curating, my favorite is scoop.it


What is it? Scoop.it is a platform that allows users to collect media centered around a specific topic. Once a topic is created Scoop.it searches for and suggests content that matches that topic. This content can also be shared on social networking sites such as Twitter and Facebook. My favorite feature of scoop.it is the "scoop it" button that can be added to your web browser allowing you to quickly add the websites you're viewing to your page. Students can even create their own pages and begin building their own curation skills.


Scoop.it in the Classroom: Scoop.it is a great way for teachers to accumulate resources on a particular topic. First, they create the topic.  Then, they search scoop.it's suggested content, the Internet or their social bookmarking site to find all the websites that pertain to that topic and add it to their collection. Now, they have one place for all of their resources that students can go to. Teachers can even follow other topics and find content to add to their own page.


Here is a sample of one I've built on the future of storytelling: